For example, Douglas receives that +2 whenever he uses Blades with his combat axe, but would not get that bonus if he were forced to wield a katana instead. Purchasable for a single skill point at character creation or for 7 Karma, Specializations are a narrow and advanced focus on a single expression of a skill, represented by a +2 dice pool bonus when the skill is used within that focus. Specializations are another aspect of the system I didn’t touch upon in the original Shadowrun article. Skills: Blades 6 (Specialization: Axes), Thrown Weapons 5 (Specialization: Knives), Sneaking 5, Tracking 5, Intimidation 5, Perception 5, Lockpicking 5, Athletics (Group) 5 Adepts actually have access to fewer Metamagics in the core book than Magicians, but can take Power Point multiple times.Īdept Powers: Improved Physical Attribute (Agility) 4, Mystic Armor 2, Improved Reflexes 2, Spell Resistance 1, Combat Sense 1 Douglas chose Power Point, which simply grants him another one to spend. Many Metamagics can only be taken once, and become more powerful the higher the magic user’s Grade gets. Once done, their Initiation Grade increases by 1, their maximum (but not their current) Magic Rating increases by 1, and they gain a Metamagic. The magic user undergoes a kind of ritual that depends on their tradition (a shaman may go on a spirit quest, an adept might meditate) and spends a required amount of Karma. Initiation was something that went unexplored last time, but it’s something that all magic users are capable of going through. Positive Qualities: Exceptional Attribute (Magic), Toughness Powers can be permanent and passive or may need to be activated, but most focus on the same thing: improving the adept’s physical abilities, defenses, and senses. Rather than learning spells and rituals, they gain a number of Power Points equal to their Magic Rating which are then spent on Powers. Priorities: Metatype (Troll) A, Skills B, Magic (Adept) C, Attributes D, Resources EĪdepts are quite different from Magicians. Watch your back, and let’s see who’s running the shadows these days. Still, while the following characters all follow the same basic rules as Dame Valeria’s band they represent very different archetypes, so some notes will be included to talk about what’s different. If you’re new to Shadowrun, I encourage you to check out the article above in order to get the basic notes. When we met Dame Valeria, Corrigan, Brug, and Gunner I inserted a lot of notes among the characters to explain parts of the system and how the characters would actually work, since Shadowrun 5E is very different from most of the games Meet the Party has featured. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. Get ready for magic made physical, spirits bound in service, technosorcery across the grid, and swarming drones (and never forget what I told you about the dragons) because we’re heading back to the Sixth World of Shadowrun 5th Edition from Catalyst Lab Games! A driver and a drone pilot who feels more alive when she’s one with her machines. A victim of the Crash 2.0 who doesn’t need a ‘deck to see the Matrix anymore. A shaman from the NAN who protects the world with spirits at his side. A down-on-his-luck troll who’s using his powers as an adept to turn things around.
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